Spell
Chain Harvest
Nature
Send a wave of anima at the target, which then jumps to additional nearby targets.
Tooltip
Send a wave of anima at the target, which then jumps to additional nearby targets. Deals (205% of Spell Power) Shadow damage to up to 5 enemies, and restores (315% of Spell Power) health to up to 5 allies.
For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec.
Generates 3 Maelstrom per target damaged or healed.
How it works
- Effect 1 is Energize (effect type 30). Its base value is 3.
What it does
Chain Harvest is a Nature spell with an instant cast and no range (it targets the caster). When cast it restores a resource (base value 3).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Energize (30) Value: 3 Misc value: 11 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.