Spell
Chain Harvest
Nature
Send a wave of elemental magic at the target, which then jumps to additional nearby targets.
Tooltip
Send a wave of elemental magic at the target, which then jumps to additional nearby targets. Deals (205% of Spell Power) Nature damage to up to 5 enemies, and restores (315% of Spell Power) health to up to 5 allies.
For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec.
Generates 3 Maelstrom per target damaged or healed.
How it works
Casting it triggers a 1.5 sec global cooldown.
Chain Harvest is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its base value is 3.
- Effect 2 is Dummy (effect type 3). Its area radius is 20 yards.
What it does
Chain Harvest is a Nature spell with a 2.5 sec cast, a range of 40 yards and a 90 sec cooldown.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | 2.5 sec |
| Cooldown | 90 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | Dummy (3) Value: 3 |
| Effect #2 | Dummy (3) Radius: 20 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Chain Harvest appears in: 1 spell that casts it.
Spells that cast it
- Chain HarvestTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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