Tooltip
Send a wave of elemental magic at the target, which then jumps to additional nearby targets. Deals (205% of Spell Power) Nature damage to up to 5 enemies, and restores (315% of Spell Power) health to up to 5 allies.
For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec.
Generates 3 Maelstrom per target damaged or healed.
How it works
Chain Harvest is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is Dummy (effect type 3). Its area radius is 20 yards.
What it does
Chain Harvest is a Nature spell with an instant cast and a range of 100 yards.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | Dummy (3) |
| Effect #2 | Dummy (3) Radius: 20 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.