Spell
Chain Harvest
Nature
Send a wave of elemental magic at the target, which then jumps to additional nearby targets.
Tooltip
Send a wave of elemental magic at the target, which then jumps to additional nearby targets. Deals (205% of Spell Power) Nature damage to up to 5 enemies, and restores (315% of Spell Power) health to up to 5 allies.
For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec.
Generates 3 Maelstrom per target damaged or healed.
How it works
- Effect 1 is Trigger Missile (effect type 32). It triggers Chain Harvest.
What it does
Chain Harvest is a Nature spell with an instant cast and a range of 100 yards. When cast it launches a missile. It also casts Chain Harvest (record #376047).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | Trigger Missile (32) Trigger spell: Chain Harvest |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.