Spell
Chain Harvest
Nature
Send a wave of elemental magic at the target, which then jumps to additional nearby targets.
Tooltip
Send a wave of elemental magic at the target, which then jumps to additional nearby targets. Deals (205% of Spell Power) Nature damage to up to 5 enemies, and restores (315% of Spell Power) health to up to 5 allies.
For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec.
Generates 3 Maelstrom per target damaged or healed.
How it works
- Effect 1 is effect type 290, which the datamine does not name. Its base value is -5000. It triggers Chain Harvest.
What it does
Chain Harvest is a Nature spell with an instant cast and no range (it targets the caster). It also casts Chain Harvest (record #376034).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Effect 290 Value: -5000 Trigger spell: Chain Harvest |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Chain Harvest appears in: 2 spells that cast it.
Spells that cast it
- Chain Harvest (record #376045)Triggers this spell
- Chain Harvest (record #376055)Triggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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