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Chain Lightning

Spell

Chain Lightning

Nature

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2 sec6 sec cooldownMedium Range

Strikes an enemy with a lightning bolt that arcs to additional nearby enemies and applies the Electrified effect to them.

Chain Lightning

Tooltip

Strikes an enemy with a lightning bolt that arcs to additional nearby enemies and applies the Electrified effect to them.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Chain Lightning is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 16.3561. It scales with 1 times spell power. It jumps to up to 3 targets.
  2. Effect 2 is Trigger Spell (effect type 64). It jumps to up to 3 targets. It triggers Electrified.

What it does

Chain Lightning is a Nature spell with a 2 sec cast, a range of 30 yards and a 6 sec cooldown. When cast it deals Nature damage (base value 16.3561) jumping to up to 3 targets. It also casts Electrified.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range30 yards (Medium Range)
Cast time2 sec
Cooldown6 sec
Global cooldownNone
Effect #1School Damage (2)
Value: 16.3561
Spell power coefficient: 1
Chain targets: 3
Effect #2Trigger Spell (64)
Chain targets: 3
Trigger spell: Electrified

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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