Tooltip
Strikes an enemy with a lightning bolt that arcs to additional nearby enemies and applies the Electrified effect to them.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Chain Lightning is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 16.3561. It scales with 1 times spell power. It jumps to up to 3 targets.
- Effect 2 is Trigger Spell (effect type 64). It jumps to up to 3 targets. It triggers Electrified.
What it does
Chain Lightning is a Nature spell with a 2 sec cast, a range of 30 yards and a 6 sec cooldown. When cast it deals Nature damage (base value 16.3561) jumping to up to 3 targets. It also casts Electrified.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | 2 sec |
| Cooldown | 6 sec |
| Global cooldown | None |
| Effect #1 | School Damage (2) Value: 16.3561 Spell power coefficient: 1 Chain targets: 3 |
| Effect #2 | Trigger Spell (64) Chain targets: 3 Trigger spell: Electrified |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.