Spell
Charge
Physical
Charges an enemy, knocking them back and inflicting normal damage plus 100%.
Tooltip
Charges an enemy, knocking them back and inflicting normal damage plus 100%.
How it works
Charge is built from 3 client effects, applied in this order:
- Effect 1 is effect type 96, which the datamine does not name.
- Effect 2 is Weapon % Damage (effect type 31). Its base value is 100.
- Effect 3 is Knock Back (effect type 98). Its base value is 120. It applies the stunned mechanic.
What it does
Charge is a Physical spell with an instant cast and a range of 8-25 yards. When cast it deals a percentage of weapon damage (base value 100) and has a Knock Back effect with the stunned mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 8-25 yards (Charge) |
| Cast time | Instant |
| Effect #1 | Effect 96 |
| Effect #2 | Weapon % Damage (31) Value: 100 |
| Effect #3 | Knock Back (98) Value: 120 Misc value: 130 Mechanic: Stunned |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.