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Creeping Doom

Spell

Creeping Doom

Physical

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2 secSelf Only

The caster summons several spirits of Fel energy that slowly move across the platform.

Creeping Doom

Tooltip

The caster summons several spirits of Fel energy that slowly move across the platform. If a player comes into contact with one of these spirits an explosion of Fel energy occurs, inflicting 55.9756 Fire damage to all players and knocking them back.

How it works

Creeping Doom is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 3 sec, 11 times over the full 33 sec.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 40.

What it does

Creeping Doom is a spell with a 2 sec cast, no range (it targets the caster) and effects that last 33 sec. When cast it applies an aura every 3 sec and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time2 sec
Duration33 sec
Effect #1Apply Aura (6)
Aura type id 226
Period: every 3 sec
Effect #2Apply Aura (6)
Aura type id 40
Misc value: 127

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Creeping Doom appears in: 1 boss encounter.

Boss encounters

  • Cordana Felsong in Vault of the Wardens
    Encounter creatures: Cordana
    The journal lists this ability for some difficulties only.Dungeon boss ability

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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