How it works
[DNT] Exit - Kick Out Sequence is built from 7 client effects, applied in this order:
- Effect 1 is effect type 90, which the datamine does not name.
- Effect 2 is effect type 90, which the datamine does not name.
- Effect 3 is effect type 90, which the datamine does not name.
- Effect 4 is effect type 90, which the datamine does not name.
- Effect 5 is effect type 90, which the datamine does not name.
- Effect 6 is effect type 90, which the datamine does not name.
- Effect 7 is Trigger Spell (effect type 64). It triggers Abundance - Phase 1 Aura.
What it does
[DNT] Exit - Kick Out Sequence is a spell with an instant cast and no range (it targets the caster). It also casts Abundance - Phase 1 Aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Effect 90 Misc value: 247289 |
| Effect #2 | Effect 90 Misc value: 242001 |
| Effect #3 | Effect 90 Misc value: 246396 |
| Effect #4 | Effect 90 Misc value: 247290 |
| Effect #5 | Effect 90 Misc value: 248187 |
| Effect #6 | Effect 90 Misc value: 250471 |
| Effect #7 | Trigger Spell (64) Trigger spell: Abundance - Phase 1 Aura |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
[DNT] Exit - Kick Out Sequence appears in: 1 spell that casts it.
Spells that cast it
- AbundanceTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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