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[DNT] Exit - Kick Out Sequence

Spell

[DNT] Exit - Kick Out Sequence

Physical

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Instant castSelf Only

Physical spell.

[DNT] Exit - Kick Out Sequence

How it works

[DNT] Exit - Kick Out Sequence is built from 7 client effects, applied in this order:

  1. Effect 1 is effect type 90, which the datamine does not name.
  2. Effect 2 is effect type 90, which the datamine does not name.
  3. Effect 3 is effect type 90, which the datamine does not name.
  4. Effect 4 is effect type 90, which the datamine does not name.
  5. Effect 5 is effect type 90, which the datamine does not name.
  6. Effect 6 is effect type 90, which the datamine does not name.
  7. Effect 7 is Trigger Spell (effect type 64). It triggers Abundance - Phase 1 Aura.

What it does

[DNT] Exit - Kick Out Sequence is a spell with an instant cast and no range (it targets the caster). It also casts Abundance - Phase 1 Aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Effect 90
Misc value: 247289
Effect #2Effect 90
Misc value: 242001
Effect #3Effect 90
Misc value: 246396
Effect #4Effect 90
Misc value: 247290
Effect #5Effect 90
Misc value: 248187
Effect #6Effect 90
Misc value: 250471
Effect #7Trigger Spell (64)
Trigger spell: Abundance - Phase 1 Aura

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

[DNT] Exit - Kick Out Sequence appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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