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[DNT] Exit - Kick Out Sequence

Spell

[DNT] Exit - Kick Out Sequence

Physical

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Instant castSelf Only

Physical spell.

[DNT] Exit - Kick Out Sequence

How it works

[DNT] Exit - Kick Out Sequence is built from 5 client effects, applied in this order:

  1. Effect 1 is Trigger Spell (effect type 64). It triggers spell id 1242706.
  2. Effect 2 is Trigger Spell (effect type 64). It triggers spell id 1230152.
  3. Effect 3 is Trigger Spell (effect type 64). It triggers spell id 1279079.
  4. Effect 4 is Trigger Spell (effect type 64). It triggers spell id 1242707.
  5. Effect 5 is effect type 90, which the datamine does not name.

What it does

[DNT] Exit - Kick Out Sequence is a spell with an instant cast and no range (it targets the caster).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Trigger Spell (64)
Trigger spell id 1242706
Effect #2Trigger Spell (64)
Trigger spell id 1230152
Effect #3Trigger Spell (64)
Trigger spell id 1279079
Effect #4Trigger Spell (64)
Trigger spell id 1242707
Effect #5Effect 90
Misc value: 257364

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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