Skip to content
[DNT] Exit - Kick Out Sequence

Spell

[DNT] Exit - Kick Out Sequence

Physical

Advertisement

Instant castTower 100

Physical spell.

[DNT] Exit - Kick Out Sequence

How it works

  1. Effect 1 is Teleport (effect type 252). Its area radius is 100 yards.

What it does

[DNT] Exit - Kick Out Sequence is a spell with an instant cast and a range of 100 yards. When cast it has a Teleport effect in a 100 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Tower 100)
Cast timeInstant
Effect #1Teleport (252)
Radius: 100 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

[DNT] Exit - Kick Out Sequence appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

Read player comments on [DNT] Exit - Kick Out Sequence at Wowhead (opens Wowhead in a new tab)