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Earth Spike

Spell

Earth Spike

Nature

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2 sec3 sec cooldownMedium Range

The caster inflicts Nature damage and knocks back their current target.

Earth Spike

Tooltip

The caster inflicts Nature damage and knocks back their current target.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Earth Spike is built from 3 client effects, applied in this order:

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 150.
  2. Effect 2 is effect type 144, which the datamine does not name. Its base value is 100. Its area radius is 3 yards.
  3. Effect 3 is Dummy (effect type 3).

What it does

Earth Spike is a Nature spell with a 2 sec cast, a range of 30 yards and a 3 sec cooldown. When cast it deals a percentage of weapon damage (base value 150).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range30 yards (Medium Range)
Cast time2 sec
Cooldown3 sec
Global cooldownNone
Effect #1Weapon % Damage (31)
Value: 150
Effect #2Effect 144
Value: 100
Misc value: 50
Radius: 3 yards
Effect #3Dummy (3)

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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