Tooltip
The caster inflicts Nature damage and knocks back their current target.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Earth Spike is built from 3 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 150.
- Effect 2 is effect type 144, which the datamine does not name. Its base value is 100. Its area radius is 3 yards.
- Effect 3 is Dummy (effect type 3).
What it does
Earth Spike is a Nature spell with a 2 sec cast, a range of 30 yards and a 3 sec cooldown. When cast it deals a percentage of weapon damage (base value 150).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | 2 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Effect #1 | Weapon % Damage (31) Value: 150 |
| Effect #2 | Effect 144 Value: 100 Misc value: 50 Radius: 3 yards |
| Effect #3 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.