How it works
Spells that share its cooldown category wait 3 sec after it is cast. Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1.
Earth Spike is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 8.8. Its area radius is 3 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 3 yards.
What it does
Earth Spike is a Nature spell with a 2 sec cast, a range of 15 yards, a 12 sec cooldown and effects that last 0.5 sec. When cast it deals Nature damage (base value 8.8) in a 3 yard radius and applies an aura in a 3 yard radius. The client files the whole spell under the stunned mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 15 yards (Fifteen yards) |
| Cast time | 2 sec |
| Cooldown | 12 sec |
| Category cooldown | 3 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 0.5 sec |
| Mechanic | Stunned |
| Dispel type | Dispel type id 1 |
| Effect #1 | School Damage (2) Value: 8.8 Radius: 3 yards |
| Effect #2 | Apply Aura (6) Aura type id 12 Radius: 3 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.