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Earth Spike

Spell

Earth Spike

Nature

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2 sec12 sec cooldownFifteen yards

Nature spell.

Earth Spike

How it works

Spells that share its cooldown category wait 3 sec after it is cast. Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1.

Earth Spike is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 8.8. Its area radius is 3 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 3 yards.

What it does

Earth Spike is a Nature spell with a 2 sec cast, a range of 15 yards, a 12 sec cooldown and effects that last 0.5 sec. When cast it deals Nature damage (base value 8.8) in a 3 yard radius and applies an aura in a 3 yard radius. The client files the whole spell under the stunned mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range15 yards (Fifteen yards)
Cast time2 sec
Cooldown12 sec
Category cooldown3 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration0.5 sec
MechanicStunned
Dispel typeDispel type id 1
Effect #1School Damage (2)
Value: 8.8
Radius: 3 yards
Effect #2Apply Aura (6)
Aura type id 12
Radius: 3 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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