How it works
Emerge is built from 3 client effects, applied in this order:
- Effect 1 is Spawn (effect type 46).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 297.
- Effect 3 is effect type 164, which the datamine does not name. It triggers Submerge.
What it does
Emerge is a spell with an instant cast, no range (it targets the caster) and effects that last 2 sec. When cast it has a Spawn effect and applies an aura. It also casts Submerge.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 2 sec |
| Effect #1 | Spawn (46) |
| Effect #2 | Apply Aura (6) Aura type id 297 |
| Effect #3 | Effect 164 Trigger spell: Submerge |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.