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Emerge

Spell

Emerge

Physical

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Instant castVision Range (AOI)

The caster emerges from beneath the earth, inflicting 40 Physical damage to players and knocking them away.

Emerge

Tooltip

The caster emerges from beneath the earth, inflicting 40 Physical damage to players and knocking them away.

How it works

Emerge is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 40. Its area radius is 8 yards.
  2. Effect 2 is Knock Back (effect type 98). Its base value is 125. Its area radius is 8 yards.

What it does

Emerge is a Physical spell with an instant cast and a range of 100 yards. When cast it deals Physical damage (base value 40) in an 8 yard radius and has a Knock Back effect in an 8 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Vision Range (AOI))
Cast timeInstant
Effect #1School Damage (2)
Value: 40
Radius: 8 yards
Effect #2Knock Back (98)
Value: 125
Misc value: 125
Radius: 8 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Emerge appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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