How it works
Emerge is built from 2 client effects, applied in this order:
- Effect 1 is Spawn (effect type 46).
- Effect 2 is Dummy (effect type 3).
What it does
Emerge is a spell with an instant cast and no range (it targets the caster). When cast it has a Spawn effect.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Spawn (46) |
| Effect #2 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.