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Energize

Spell

Energize

Physical

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Instant castSelf Only

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Energize

What it does

Energize is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura every 3 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell facts

SchoolPhysical
Cast timeInstant
EffectApply Aura
RangeSelf Only
Spell ID85863

Datamined from the current retail game build. Numbers that scale with level or stats are shown at their base value.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Apply Aura (6)
Aura type id 21
Value: 30
Period: every 3 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Multiple client spell records exist

The game client stores 136 separate Spell records named "Energize". This page is record #85863. They are not merged: each record can belong to a different difficulty, caster, rank or tuning, so each keeps its own page. The 12 records closest by id are compared here.

Record What differs from this record Likely reason
#75657duration: until cancelled; effect types: Apply Aura, Apply Aura; different tooltip textA different effect setup
#76510used by: Cast by Conductivity; school: Nature; duration: 10 sec; effect types: effect 136, Apply Aura, Apply Aura; different tooltip textA helper record another spell casts
#89132school: Nature; effect types: effect 137A different effect setup
#89200used by: Cast by Energized; school: Nature; duration: 1 sec; effect types: effect 137, School Damage, Apply Aura; different tooltip textA helper record another spell casts
#91846school: Nature; effect types: effect 137A different effect setup
#99191duration: until cancelled; effect values: 0.9 (this record: 30)Different tuning
#99193used by: Cast by Smoldering Devastation; duration: 4 sec; effect values: 25 (this record: 30)A helper record another spell casts
#99211duration: until cancelled; effect values: 0 (this record: 30)Different tuning
#99289school: Nature; effect types: Energize; different tooltip textA different effect setup
#99364effect types: EnergizeA different effect setup
#99374effect types: EnergizeA different effect setup
#99969effect types: Dummy, Trigger MissileA different effect setup

Compared fields: SpellMisc difficulty rows, school, cast time and duration; Spell subtext and tooltip text; SpellEffect types and base values; journal and class usage. The reason column names the first difference found.

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