Tooltip
Blasts a target with wind, inflicting Nature damage.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
- Effect 1 is School Damage (effect type 2). Its base value is 246.5.
What it does
Gale Winds is a Nature spell with a 2.5 sec cast, a range of 10 yards and a 3 sec cooldown. When cast it deals Nature damage (base value 246.5).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | 2.5 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Effect #1 | School Damage (2) Value: 246.5 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.