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Gale Winds

Spell

Gale Winds

Nature

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2.5 sec3 sec cooldownTen yards

Blasts a target with wind, inflicting Nature damage.

Gale Winds

Tooltip

Blasts a target with wind, inflicting Nature damage.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

  1. Effect 1 is School Damage (effect type 2). Its base value is 246.5.

What it does

Gale Winds is a Nature spell with a 2.5 sec cast, a range of 10 yards and a 3 sec cooldown. When cast it deals Nature damage (base value 246.5).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range10 yards (Ten yards)
Cast time2.5 sec
Cooldown3 sec
Global cooldownNone
Effect #1School Damage (2)
Value: 246.5

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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