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Gale Winds

Spell

Gale Winds

Nature

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Instant castSelf Only

Channels the fierce power of the winds, inflicting 5 Nature damage to all players every 1 sec for 4 sec.

Gale Winds

Tooltip

Channels the fierce power of the winds, inflicting 5 Nature damage to all players every 1 sec for 4 sec.

How it works

  1. Effect 1 is School Damage (effect type 2). Its base value is 5. Its area radius is 60 yards.

What it does

Gale Winds is a Nature spell with an instant cast and no range (it targets the caster). When cast it deals Nature damage (base value 5) in a 60 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Effect #1School Damage (2)
Value: 5
Radius: 60 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Gale Winds appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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