Tooltip
The caster causes a gust of wind to lift enemies off their feat, inflicting Nature damage to all enemies of the impact and sending them into the air.
How it works
Gale Winds is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 200. Its area radius is 4 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 125. Its area radius is 4 yards.
What it does
Gale Winds is a Nature spell with a 3 sec cast and a range of 30 yards. When cast it deals a percentage of weapon damage (base value 200) in a 4 yard radius and has a Knock Back effect in a 4 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | 3 sec |
| Effect #1 | Weapon % Damage (31) Value: 200 Radius: 4 yards |
| Effect #2 | Knock Back (98) Value: 125 Radius: 4 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.