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Gale Winds

Spell

Gale Winds

Nature

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Druid

Instant castSelf Only

Increases Typhoon's radius by 20% and its range by 5 yds.

Gale Winds

Tooltip

Increases Typhoon's radius by 20% and its range by 5 yds.

How it works

Gale Winds is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 20.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 107. Its base value is 5.

What it does

Gale Winds is a Nature spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Effect #1Apply Aura (6)
Aura type id 108
Value: 20
Misc value: 6
Effect #2Apply Aura (6)
Aura type id 107
Value: 5
Misc value: 5

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Gale Winds appears in: 2 talents.

Talents

  • Gale Winds for Druid (Balance, Feral, Guardian, Restoration)Talent
  • Gale Winds (a talent definition no current talent tree places)Talent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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