Tooltip
Increases Typhoon's radius by 20% and its range by 5 yds.
How it works
Gale Winds is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 20.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 107. Its base value is 5.
What it does
Gale Winds is a Nature spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 108 Value: 20 Misc value: 6 |
| Effect #2 | Apply Aura (6) Aura type id 107 Value: 5 Misc value: 5 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Gale Winds appears in: 2 talents.
Talents
- Gale Winds for Druid (Balance, Feral, Guardian, Restoration)Talent
- Gale Winds (a talent definition no current talent tree places)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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