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Gallop

Spell

Gallop

Physical

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Instant cast6 sec cooldownTen yards

Physical spell.

Gallop

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Gallop is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 437. Its base value is 16. It scales with 1 times spell power.
  2. Effect 2 is effect type 164, which the datamine does not name. It triggers Canter.
  3. Effect 3 is effect type 90, which the datamine does not name.

What it does

Gallop is a spell with an instant cast, a range of 10 yards, a 6 sec cooldown and effects that last 5 sec. When cast it applies an aura. It also casts Canter.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range10 yards (Ten yards)
Cast timeInstant
Cooldown6 sec
Global cooldownNone
Duration5 sec
Effect #1Apply Aura (6)
Aura type id 437
Value: 16
Spell power coefficient: 1
Effect #2Effect 164
Trigger spell: Canter
Effect #3Effect 90
Misc value: 125107

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Gallop appears in: 3 spells that cast it.

Spells that cast it

  • WalkTriggers this spell
  • CanterTriggers this spell
  • StopTriggers this spell

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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