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Stop

Spell

Stop

Physical

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Instant castTen yards

Physical spell.

Stop

How it works

Stop is built from 5 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 26.
  2. Effect 2 is effect type 164, which the datamine does not name. It triggers Walk.
  3. Effect 3 is effect type 164, which the datamine does not name. It triggers Canter.
  4. Effect 4 is effect type 164, which the datamine does not name. It triggers Gallop.
  5. Effect 5 is effect type 90, which the datamine does not name.

What it does

Stop is a spell with an instant cast, a range of 10 yards and an effect that lasts until cancelled. When cast it applies an aura. It also casts Walk, Canter and Gallop.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range10 yards (Ten yards)
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 26
Effect #2Effect 164
Trigger spell: Walk
Effect #3Effect 164
Trigger spell: Canter
Effect #4Effect 164
Trigger spell: Gallop
Effect #5Effect 90
Misc value: 125108

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Stop appears in: 2 spells that cast it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

Read player comments on Stop at Wowhead (opens Wowhead in a new tab)