How it works
Walk is built from 5 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 437. Its base value is 3.
- Effect 2 is effect type 164, which the datamine does not name. It triggers Canter.
- Effect 3 is effect type 164, which the datamine does not name. It triggers Stop.
- Effect 4 is effect type 164, which the datamine does not name. It triggers Gallop.
- Effect 5 is effect type 90, which the datamine does not name.
What it does
Walk is a spell with an instant cast, a range of 10 yards and an effect that lasts until cancelled. When cast it applies an aura. It also casts Canter, Stop and Gallop.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 437 Value: 3 |
| Effect #2 | Effect 164 Trigger spell: Canter |
| Effect #3 | Effect 164 Trigger spell: Stop |
| Effect #4 | Effect 164 Trigger spell: Gallop |
| Effect #5 | Effect 90 Misc value: 125105 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Walk appears in: 2 spells that cast it.
Spells that cast it
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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