Tooltip
Garrote the enemy, silencing them for 3 sec and causing Physical damage every 3 sec for 12 sec.
How it works
Casting it triggers a 1 sec global cooldown. Its dispel type is client id 11.
Garrote is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 138 per tick. It applies the bleeding mechanic. It ticks every 3 sec, 4 times over the full 12 sec (552 base in total).
- Effect 2 is Trigger Spell (effect type 64). It triggers Garrote - Silence.
What it does
Garrote is a spell with an instant cast, a range of 5 yards and effects that last 12 sec. When cast it applies an aura with the bleeding mechanic every 3 sec. The client files the whole spell under the bleeding mechanic. It also casts Garrote - Silence.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Duration | 12 sec |
| Mechanic | Bleeding |
| Dispel type | Dispel type id 11 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 138 Mechanic: Bleeding Period: every 3 sec |
| Effect #2 | Trigger Spell (64) Trigger spell: Garrote - Silence |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.