Spell
Garrote
Physical
Carve a deathmark into an enemy, dealing (320% of Attack Power) Bleed damage and restoring 80 Energy to you over 16 sec.
Tooltip
Carve a deathmark into an enemy, dealing (320% of Attack Power) Bleed damage and restoring 80 Energy to you over 16 sec. Damage dealt to the target by your Garrote, Rupture, and Lethal Poisons is increased by 75%.
Each time you apply a Lethal Poison to the target, apply it twice.
How it works
Its dispel type is client id 11.
Garrote is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. It scales with 0.4515 times attack power. It applies the bleeding mechanic. It ticks every 2 sec, 9 times over the full 18 sec.
- Effect 2 is Dummy (effect type 3). Its base value is 50.
What it does
Garrote is a spell with an instant cast, a range of 100 yards and effects that last 18 sec. When cast it applies an aura with the bleeding mechanic every 2 sec. The client files the whole spell under the bleeding mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 18 sec |
| Mechanic | Bleeding |
| Dispel type | Dispel type id 11 |
| Effect #1 | Apply Aura (6) Aura type id 3 Attack power coefficient: 0.4515 Mechanic: Bleeding Period: every 2 sec |
| Effect #2 | Dummy (3) Value: 50 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.