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Garrote

Spell

Garrote

Physical

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Instant castVision Range (AOI)

Appears behind the target and garrotes them, inflicting 60.4536 Physical damage on impact and 2.55067 Physical damage every 1 sec.

Garrote

Tooltip

Appears behind the target and garrotes them, inflicting 60.4536 Physical damage on impact and 2.55067 Physical damage every 1 sec.

This effect stacks.

How it works

Its aura procs every time its trigger condition is met.

Garrote is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 60.4536.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2.5507 per tick. It applies the bleeding mechanic. It ticks every 1 sec, 60 times over the full 1 min (153.04 base in total).

What it does

Garrote is a Physical spell with an instant cast, a range of 100 yards and effects that last 1 min. When cast it deals Physical damage (base value 60.4536) and applies an aura with the bleeding mechanic every 1 sec. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Vision Range (AOI))
Cast timeInstant
Duration1 min
Proc chanceAlways
Max stacks99
Effect #1School Damage (2)
Value: 60.4536
Effect #2Apply Aura (6)
Aura type id 3
Value: 2.5507
Mechanic: Bleeding
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Garrote appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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