Tooltip
Appears behind the target and garrotes them, inflicting 60.4536 Physical damage on impact and 2.55067 Physical damage every 1 sec.
This effect stacks.
How it works
Its aura procs every time its trigger condition is met.
Garrote is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 60.4536.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2.5507 per tick. It applies the bleeding mechanic. It ticks every 1 sec, 60 times over the full 1 min (153.04 base in total).
What it does
Garrote is a Physical spell with an instant cast, a range of 100 yards and effects that last 1 min. When cast it deals Physical damage (base value 60.4536) and applies an aura with the bleeding mechanic every 1 sec. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 1 min |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | School Damage (2) Value: 60.4536 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 2.5507 Mechanic: Bleeding Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Garrote appears in: 1 boss encounter.
Boss encounters
- Moroes in Return to Karazhan
Journal section: Moroes
Encounter creatures: MoroesDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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