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Hex

Spell

Hex

Nature

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2 secTwenty yards

Transforms a nearby enemy into a frog, rendering them unable to attack or cast spells for 8 sec.

Hex

Tooltip

Transforms a nearby enemy into a frog, rendering them unable to attack or cast spells for 8 sec.

How it works

Each cast of Hex costs 120 Mana. Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1.

Hex is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 56. Its area radius is 10 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 5. Its area radius is 10 yards.
  3. Effect 3 is effect type 108, which the datamine does not name. Its area radius is 10 yards.

What it does

Hex is a Nature spell with a 2 sec cast, a range of 20 yards and effects that last 8 sec. When cast it applies an aura in a 10 yard radius. The client files the whole spell under the polymorphed mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Cost120 Mana
Range20 yards (Twenty yards)
Cast time2 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration8 sec
MechanicPolymorphed
Dispel typeDispel type id 1
Effect #1Apply Aura (6)
Aura type id 56
Misc value: 7552, 1
Radius: 10 yards
Effect #2Apply Aura (6)
Aura type id 5
Radius: 10 yards
Effect #3Effect 108
Misc value: 21
Radius: 10 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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