How it works
Hex is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 5. Its base value is 3.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 56.
- Effect 3 is effect type 140, which the datamine does not name. It triggers Clear Auras.
What it does
Hex is a Nature spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it applies an aura. It also casts Clear Auras.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 5 Value: 3 |
| Effect #2 | Apply Aura (6) Aura type id 56 Misc value: 70495, 9 |
| Effect #3 | Effect 140 Trigger spell: Clear Auras |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.