Spell
Living Bomb
Fire
The target becomes a Living Bomb, taking Fire damage over 2 sec, and then exploding to deal an additional (26.8% of Spell Power) Fire damage to the target and reduced damage to all other enemies.
Tooltip
The target becomes a Living Bomb, taking Fire damage over 2 sec, and then exploding to deal an additional (26.8% of Spell Power) Fire damage to the target and reduced damage to all other enemies.
Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
How it works
Its dispel type is client id 1.
Living Bomb is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. It ticks every 1 sec, 2 times over the full 2 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Living Bomb is a Fire spell with an instant cast, a range of 40 yards and effects that last 2 sec. When cast it applies an aura every 1 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Duration | 2 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | Apply Aura (6) Aura type id 3 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.