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Repair

Spell

Repair

Physical

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1 sec30 sec cooldownFifteen yards

The caster attempts to repair a nearby Heat Regulator for 300% of its maximum health.

Repair

Tooltip

The caster attempts to repair a nearby Heat Regulator for 300% of its maximum health.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Repair is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 20. Its base value is 300 per tick. It ticks every 1.5 sec, 403200 times over the full 168 hr (1.2096e+08 base in total).
  2. Effect 2 is Trigger Spell (effect type 64). It triggers Cooldown: Creature Special 1 (5s).

What it does

Repair is a spell with a 1 sec cast, a range of 15 yards, a 30 sec cooldown and effects that last 168 hr. When cast it applies an aura every 1.5 sec. It also casts Cooldown: Creature Special 1 (5s).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range15 yards (Fifteen yards)
Cast time1 sec
Cooldown30 sec
Global cooldownNone
Duration168 hr
Effect #1Apply Aura (6)
Aura type id 20
Value: 300
Period: every 1.5 sec
Effect #2Trigger Spell (64)
Trigger spell: Cooldown: Creature Special 1 (5s)

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Repair appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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