Tooltip
Repairs a targeted vehicle, healing it for 2% of total health every half-second.
How it works
Repair is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 186726 per tick. It ticks every 0.5 sec, 18 times over the full 9 sec (3.36107e+06 base in total).
- Effect 2 is Dummy (effect type 3). Its base value is 185818.
What it does
Repair is a Nature spell with a 1.5 sec cast, a range of 100 yards and effects that last 9 sec. When cast it applies an aura every 0.5 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 1.5 sec |
| Duration | 9 sec |
| Effect #1 | Apply Aura (6) Aura type id 226 Value: 186726 Period: every 0.5 sec |
| Effect #2 | Dummy (3) Value: 185818 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Repair appears in: 1 boss encounter.
Boss encounters
- Hellfire Assault in Hellfire Citadel
Journal section: Hellfire Reinforcements > Contracted Engineer
Encounter creatures: Hellfire Cannon, Siegemaster Mar'takRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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