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Repair

Spell

Repair

Nature

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1.5 secVision Range (AOI)

Repairs a targeted vehicle, healing it for 2% of total health every half-second.

Repair

Tooltip

Repairs a targeted vehicle, healing it for 2% of total health every half-second.

How it works

Repair is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 186726 per tick. It ticks every 0.5 sec, 18 times over the full 9 sec (3.36107e+06 base in total).
  2. Effect 2 is Dummy (effect type 3). Its base value is 185818.

What it does

Repair is a Nature spell with a 1.5 sec cast, a range of 100 yards and effects that last 9 sec. When cast it applies an aura every 0.5 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range100 yards (Vision Range (AOI))
Cast time1.5 sec
Duration9 sec
Effect #1Apply Aura (6)
Aura type id 226
Value: 186726
Period: every 0.5 sec
Effect #2Dummy (3)
Value: 185818

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Repair appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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