How it works
Reset is built from 5 client effects, applied in this order:
- Effect 1 is effect type 61, which the datamine does not name.
- Effect 2 is effect type 232, which the datamine does not name.
- Effect 3 is Trigger Spell (effect type 64). It triggers spell id 81040.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 2 times over the full 2 sec. It triggers spell id 81040.
- Effect 5 is effect type 199, which the datamine does not name.
What it does
Reset is a spell with an instant cast, no range (it targets the caster) and effects that last 2 sec. When cast it applies an aura every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 2 sec |
| Effect #1 | Effect 61 Misc value: 57586 |
| Effect #2 | Effect 232 Misc value: 8508 |
| Effect #3 | Trigger Spell (64) Trigger spell id 81040 |
| Effect #4 | Apply Aura (6) Aura type id 23 Period: every 1 sec Trigger spell id 81040 |
| Effect #5 | Effect 199 Misc value: 58117 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.