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Reset

Spell

Reset

Physical

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Instant castSelf Only

Physical spell.

Reset

How it works

Reset is built from 5 client effects, applied in this order:

  1. Effect 1 is effect type 61, which the datamine does not name.
  2. Effect 2 is effect type 232, which the datamine does not name.
  3. Effect 3 is Trigger Spell (effect type 64). It triggers spell id 81040.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 2 times over the full 2 sec. It triggers spell id 81040.
  5. Effect 5 is effect type 199, which the datamine does not name.

What it does

Reset is a spell with an instant cast, no range (it targets the caster) and effects that last 2 sec. When cast it applies an aura every 1 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Duration2 sec
Effect #1Effect 61
Misc value: 57586
Effect #2Effect 232
Misc value: 8508
Effect #3Trigger Spell (64)
Trigger spell id 81040
Effect #4Apply Aura (6)
Aura type id 23
Period: every 1 sec
Trigger spell id 81040
Effect #5Effect 199
Misc value: 58117

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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