How it works
Reset is built from 5 client effects, applied in this order:
- Effect 1 is effect type 61, which the datamine does not name.
- Effect 2 is Teleport (effect type 252).
- Effect 3 is effect type 170, which the datamine does not name.
- Effect 4 is effect type 167, which the datamine does not name.
- Effect 5 is effect type 164, which the datamine does not name. It triggers Summon Lorash.
What it does
Reset is a spell with an instant cast and an unlimited range. When cast it has a Teleport effect. It also casts Summon Lorash.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | Effect 61 Misc value: 63116 |
| Effect #2 | Teleport (252) |
| Effect #3 | Effect 170 |
| Effect #4 | Effect 167 |
| Effect #5 | Effect 164 Trigger spell: Summon Lorash |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.