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Riptide

Spell

Riptide

Nature

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Instant cast6 sec cooldownLong Range

Heals a friendly target for 47.581 and another 107.057 over 15 sec.

Riptide

Tooltip

Heals a friendly target for 47.581 and another 107.057 over 15 sec.

How it works

Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1.

Riptide is built from 3 client effects, applied in this order:

  1. Effect 1 is Heal (effect type 10). Its base value is 47.581.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 8. Its base value is 21.4114 per tick. It ticks every 3 sec, 5 times over the full 15 sec (107.06 base in total).
  3. Effect 3 is effect type 0, which the datamine does not name. Its base value is 25.

What it does

Riptide is a Nature spell with an instant cast, a range of 40 yards, a 6 sec cooldown and effects that last 15 sec. When cast it heals (base value 47.581) and applies an aura every 3 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range40 yards (Long Range)
Cast timeInstant
Cooldown6 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration15 sec
Dispel typeDispel type id 1
Effect #1Heal (10)
Value: 47.581
Effect #2Apply Aura (6)
Aura type id 8
Value: 21.4114
Period: every 3 sec
Effect #3Effect 0
Value: 25

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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