Tooltip
Heals the target for 20% of their maximum health, an additional 1% of their maximum health every # sec, and increases all healing received by 20% for 10 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Riptide is built from 3 client effects, applied in this order:
- Effect 1 is effect type 136, which the datamine does not name. Its base value is 20.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 20. Its base value is 1 per tick. It ticks every 2 sec, 5 times over the full 10 sec (5 base in total).
- Effect 3 is Apply Aura (effect type 6). It applies aura type 118. Its base value is 20.
What it does
Riptide is a spell with an instant cast, a range of 40 yards, a 5 min cooldown and effects that last 10 sec. When cast it applies an aura every 2 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Cooldown | 5 min |
| Global cooldown | None |
| Duration | 10 sec |
| Effect #1 | Effect 136 Value: 20 |
| Effect #2 | Apply Aura (6) Aura type id 20 Value: 1 Period: every 2 sec |
| Effect #3 | Apply Aura (6) Aura type id 118 Value: 20 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.