Tooltip
Restorative waters wash over a friendly target, healing them for 8% of their maximum health and of their maximum health over 18 sec.
How it works
Its dispel type is client id 1.
Riptide is built from 2 client effects, applied in this order:
- Effect 1 is effect type 136, which the datamine does not name. Its base value is 8.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 20. Its base value is 3 per tick. It scales with 1 times spell power. It ticks every 3 sec, 6 times over the full 18 sec (18 base in total).
What it does
Riptide is a Nature spell with an instant cast, a range of 40 yards and effects that last 18 sec. When cast it applies an aura every 3 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Duration | 18 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | Effect 136 Value: 8 |
| Effect #2 | Apply Aura (6) Aura type id 20 Value: 3 Spell power coefficient: 1 Period: every 3 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.