Tooltip
Heals the target for 10% of maximum life instantly and for another 3% of maximum health every 3 sec for 15 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 1.
Riptide is built from 2 client effects, applied in this order:
- Effect 1 is effect type 136, which the datamine does not name. Its base value is 10.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 20. Its base value is 3 per tick. It scales with 0.075 times spell power. It ticks every 3 sec, 5 times over the full 15 sec (15 base in total).
What it does
Riptide is a Frost spell with an instant cast, a range of 40 yards, a 20 sec cooldown and effects that last 15 sec. When cast it applies an aura every 3 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Frost |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Cooldown | 20 sec |
| Global cooldown | None |
| Duration | 15 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | Effect 136 Value: 10 |
| Effect #2 | Apply Aura (6) Aura type id 20 Value: 3 Spell power coefficient: 0.075 Period: every 3 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.