Tooltip
Heals a friendly target for 19.0324 and another 42.8229 over 15 sec.
How it works
Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1.
Riptide is built from 3 client effects, applied in this order:
- Effect 1 is Heal (effect type 10). Its base value is 19.0324.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 8. Its base value is 8.5646 per tick. It ticks every 3 sec, 5 times over the full 15 sec (42.82 base in total).
- Effect 3 is effect type 0, which the datamine does not name. Its base value is 25.
What it does
Riptide is a Nature spell with an instant cast, a range of 40 yards, a 6 sec cooldown and effects that last 15 sec. When cast it heals (base value 19.0324) and applies an aura every 3 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Cooldown | 6 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 15 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | Heal (10) Value: 19.0324 |
| Effect #2 | Apply Aura (6) Aura type id 8 Value: 8.5646 Period: every 3 sec |
| Effect #3 | Effect 0 Value: 25 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.