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Self Destruct

Spell

Self Destruct

Fire

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Instant castSeven yards

Self-destructs, dealing 40 damage to nearby units.

Self Destruct

Tooltip

Self-destructs, dealing 40 damage to nearby units.

How it works

Self Destruct is built from 4 client effects, applied in this order:

  1. Effect 1 is Trigger Spell (effect type 64). It triggers Send Explosion Trigger to Nearby Rocks.
  2. Effect 2 is School Damage (effect type 2). Its base value is 40. Its area radius is 7 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 56. Its base value is 1000.
  4. Effect 4 is effect type 93, which the datamine does not name.

What it does

Self Destruct is a Fire spell with an instant cast, a range of 7 yards and effects that last 10 sec. When cast it deals Fire damage (base value 40) in a 7 yard radius and applies an aura. It also casts Send Explosion Trigger to Nearby Rocks.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range7 yards (Seven yards)
Cast timeInstant
Duration10 sec
Effect #1Trigger Spell (64)
Trigger spell: Send Explosion Trigger to Nearby Rocks
Effect #2School Damage (2)
Value: 40
Radius: 7 yards
Effect #3Apply Aura (6)
Aura type id 56
Value: 1000
Misc value: 25171, 1
Effect #4Effect 93

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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