Tooltip
Self destruct in a massive explosion, inflicting Arcane damage to enemies.
How it works
Self Destruct is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 1000. Its area radius is 60 yards.
- Effect 2 is Trigger Spell (effect type 64). It triggers spell id 77315.
What it does
Self Destruct is an Arcane spell with a 10 sec cast and no range (it targets the caster). When cast it deals Arcane damage (base value 1000) in a 60 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | Self Only |
| Cast time | 10 sec |
| Effect #1 | School Damage (2) Value: 1000 Radius: 60 yards |
| Effect #2 | Trigger Spell (64) Trigger spell id 77315 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.