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Self Destruct

Spell

Self Destruct

Fire

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10 secSelf Only

At 5% health remaining, Mogul Razdunk attempts to overload the Azerite core of his war machine, inflicting 245.297 Fire damage to himself and all players.

Self Destruct

Tooltip

At 5% health remaining, Mogul Razdunk attempts to overload the Azerite core of his war machine, inflicting 245.297 Fire damage to himself and all players.

How it works

Self Destruct is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 245.297. Its area radius is 300 yards.
  2. Effect 2 is School Damage (effect type 2). Its base value is 245.297.

What it does

Self Destruct is a Fire spell with a 10 sec cast and no range (it targets the caster). When cast it deals Fire damage (base value 245.297) in a 300 yard radius and deals Fire damage (base value 245.297).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
RangeSelf Only
Cast time10 sec
Effect #1School Damage (2)
Value: 245.297
Radius: 300 yards
Effect #2School Damage (2)
Value: 245.297

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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