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Shatter

Spell

Shatter

Frost

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Instant castThree Hundred Yards

The explodes violently if left untouched, inflicting 240 Frost damage to all players and an additional 35 Frost damage every 2 sec for 30 sec.

Shatter

Tooltip

The explodes violently if left untouched, inflicting 240 Frost damage to all players and an additional 35 Frost damage every 2 sec for 30 sec. This effect stacks.

How it works

Its aura procs every time its trigger condition is met.

Shatter is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 240. Its area radius is 300 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 35 per tick. Its area radius is 300 yards. It ticks every 2 sec, 15 times over the full 30 sec (525 base in total).

What it does

Shatter is a Frost spell with an instant cast, a range of 300 yards and effects that last 30 sec. When cast it deals Frost damage (base value 240) in a 300 yard radius and applies an aura in a 300 yard radius every 2 sec. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFrost
Range300 yards (Three Hundred Yards)
Cast timeInstant
Duration30 sec
Proc chanceAlways
Max stacks99
Effect #1School Damage (2)
Value: 240
Radius: 300 yards
Effect #2Apply Aura (6)
Aura type id 3
Value: 35
Radius: 300 yards
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Shatter appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Build history

this spell Changelog

Added in patch 12.1.0.

Changes between the retail game builds our datamine has recorded, newest first.

Comments

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