How it works
Shockwave is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 64.9825. Its area radius is 20 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 90. Its area radius is 20 yards.
What it does
Shockwave is a Physical spell with a 0.9 sec cast and no range (it targets the caster). When cast it deals Physical damage (base value 64.9825) in a 20 yard radius and has a Knock Back effect in a 20 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 0.9 sec |
| Effect #1 | School Damage (2) Value: 64.9825 Radius: 20 yards |
| Effect #2 | Knock Back (98) Value: 90 Misc value: 300 Radius: 20 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.