Tooltip
Sends a wave of force in front of the warrior, causing damage and briefly stunning all enemy targets within 10 yards.
How it works
Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.
Shockwave is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 12. Its base value is -30. It applies the stunned mechanic. Its area radius is 10 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 147. Its area radius is 10 yards.
- Effect 3 is Dummy (effect type 3). Its base value is 38.
What it does
Shockwave is a Physical spell with a 1.5 sec cast, no range (it targets the caster) and effects that last 1 sec. When cast it applies an aura with the stunned mechanic in a 10 yard radius and deals Physical damage (base value 147) in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 1.5 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 1 sec |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 12 Value: -30 Mechanic: Stunned Radius: 10 yards |
| Effect #2 | School Damage (2) Value: 147 Radius: 10 yards |
| Effect #3 | Dummy (3) Value: 38 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.