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Slam

Spell

Slam

Physical

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Instant cast1.5 sec cooldownTen yards

Slams the target for 46.6378 Physical damage and increases Physical damage taken by 30% for 12 sec.

Slam

Tooltip

Slams the target for 46.6378 Physical damage and increases Physical damage taken by 30% for 12 sec. This effect stacks.

How it works

It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.

Slam is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 46.6378.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 30.

What it does

Slam is a Physical spell with an instant cast, a range of 10 yards, a 1.5 sec cooldown and effects that last 12 sec. When cast it deals Physical damage (base value 46.6378) and applies an aura. It stacks up to 9 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range10 yards (Ten yards)
Cast timeInstant
Cooldown1.5 sec
Global cooldownNone
Duration12 sec
Proc chanceAlways
Max stacks9
Effect #1School Damage (2)
Value: 46.6378
Effect #2Apply Aura (6)
Aura type id 87
Value: 30
Misc value: 1

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Slam appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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