Tooltip
Slams the ground, dealing Physical damage.
How it works
Slam is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 300. Its area radius is 20 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 100. Its area radius is 20 yards.
What it does
Slam is a Physical spell with a 2 sec cast and no range (it targets the caster). When cast it deals a percentage of weapon damage (base value 300) in a 20 yard radius and has a Knock Back effect in a 20 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 2 sec |
| Effect #1 | Weapon % Damage (31) Value: 300 Radius: 20 yards |
| Effect #2 | Knock Back (98) Value: 100 Misc value: 100 Radius: 20 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.