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Smash

Spell

Smash

Physical

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Instant cast5 sec cooldownCombat Range

Physical spell.

Smash

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Smash is built from 2 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3).
  2. Effect 2 is effect type 160, which the datamine does not name. It triggers Smash.

What it does

Smash is a spell with an instant cast, a range of 5 yards and a 5 sec cooldown. It also casts Smash (record #149864).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Combat Range)
Cast timeInstant
Cooldown5 sec
Global cooldownNone
Effect #1Dummy (3)
Effect #2Effect 160
Trigger spell: Smash

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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