How it works
It does not trigger the global cooldown, so it can be used between other casts.
Smash is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is effect type 160, which the datamine does not name. It triggers Smash.
What it does
Smash is a spell with an instant cast, a range of 5 yards and a 5 sec cooldown. It also casts Smash (record #149864).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Cooldown | 5 sec |
| Global cooldown | None |
| Effect #1 | Dummy (3) |
| Effect #2 | Effect 160 Trigger spell: Smash |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.