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Smash

Spell

Smash

Physical

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1.5 secSelf Only

Smashes the ground, dealing physical damage and knocking back nearby enemies.

Smash

Tooltip

Smashes the ground, dealing physical damage and knocking back nearby enemies.

How it works

Smash is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 400. Its area radius is 10 yards.
  2. Effect 2 is effect type 144, which the datamine does not name. Its base value is 100. Its area radius is 10 yards.

What it does

Smash is a Physical spell with a 1.5 sec cast and no range (it targets the caster). When cast it deals Physical damage (base value 400) in a 10 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time1.5 sec
Effect #1School Damage (2)
Value: 400
Radius: 10 yards
Effect #2Effect 144
Value: 100
Misc value: 100, 50
Radius: 10 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Smash appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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