Tooltip
Smashes the ground, dealing physical damage and knocking back nearby enemies.
How it works
Smash is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 400. Its area radius is 10 yards.
- Effect 2 is effect type 144, which the datamine does not name. Its base value is 100. Its area radius is 10 yards.
What it does
Smash is a Physical spell with a 1.5 sec cast and no range (it targets the caster). When cast it deals Physical damage (base value 400) in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 1.5 sec |
| Effect #1 | School Damage (2) Value: 400 Radius: 10 yards |
| Effect #2 | Effect 144 Value: 100 Misc value: 100, 50 Radius: 10 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Smash appears in: 1 spell that casts it.
Spells that cast it
- SmashTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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