Tooltip
Inflicts 125% weapon damage.
How it works
Smash is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 125.
- Effect 2 is effect type 0, which the datamine does not name. Its base value is 1.
What it does
Smash is a Physical spell with an instant cast and a range of 5 yards. When cast it deals a percentage of weapon damage (base value 125).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Effect #1 | Weapon % Damage (31) Value: 125 |
| Effect #2 | Effect 0 Value: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.